Softwares used:
- Blender
- Substance Painter
- Photoshop
- Premiere Pro
For this project, I chose to model the Jedi Interceptor as seen in Revenge of the Sith, with the goal of being used in a friends animation.
One model was created, but two sets of textures were developed to include both Anakin's and Obi-Wan's versions.
Anakin's Jedi Interceptor
Anakin's Jedi Interceptor
Obi-Wan's Jedi Interceptor
Obi-Wan's Jedi Interceptor

Animated Breakdown

Breakdown of texture channels and Wireframe

The panels on the wings and engines were modeled directly into the geometry by separating faces in the shapes of the panels, instead of using normal maps to create the grooves between the different plates.
UDIMs were used in the texturing process to maintain higher resolution textures while optimizing memory storage. 
Textures were created in Substance Painter and enhanced with decals using Photoshop for additional details.
Engine
Engine
Blaster
Blaster
Kill Markings
Kill Markings
Wire Mesh
Wire Mesh
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